by S.E.
Grove
(June 12th 2014, Viking Juvenile)
Book description:
In 1799, an event known as the Great Disruption changed the
world forever. Lands and continents broke apart, each flung into a different age.
Thirteen-year-old Sophia Tims lives with her renowned ‘cartologer’
uncle in Boston, New Occident, the new hub of western civilization. Her parents,
famous explorers, disappeared years ago while traveling to a different Age. When
her uncle, Shadrack Elli, is kidnapped and New Occident threatens to close it
borders forever, Sophia must race against time not only to save her uncle but her
world as well.
Pros:
The world building is incredible and all comparisons to
Pullman are warranted. S.E. Grove is a historian by trade and it’s evident in
the richness and completeness of her world.
When I first read the book’s premise, I really couldn’t imagine
how the writer was going to convey the multiple ages. But Grove takes her time
to set up her world and does it well enough for you to never feel lost or
confused. There is much to see and experience in Sophia’s world, from fascinating
creatures to complex belief systems. I won’t describe the details here, as I believe
they are best discovered within the context of the book. The true standout,
though, is the maps, from how they function to their importance in this dizzyingly
inscrutable world. Grove’s idea of maps is
one of a kind and alone a worthy reason for reading this book.
Sophia, though not especially heroic, is a kind, intelligent
girl who always rises to the occasion, despite the overwhelming situations she
is put in.
Most of the book is (wisely) dedicated to explaining the world
and how it works. Still, the plot is engaging enough, with only minor lulls
aside from the slow beginning.
Cons:
The writing is decidedly this book’s biggest weakness. It’s plagued
by unevenness, alternating between serviceable, clunky and sometimes masterful –especially
when describing sights and sounds.
Secondary characters and occasionally main characters also
fall victim to the clumsy prose. They frequently lapse into robot-speak,
particularly when there is exposition to be conveyed. Though few characters are downright dull, none
are genuinely compelling. The first fourth of the book is a problem as well. It’s
too long and uneventful, possibly putting off less patient readers.
Verdict:
In a sea of traditional fantasies, The Glass Sentence breaks
the mold. Unique, fresh and truly inventive, the world that Sophia and her
friends inhabit is worthy of visiting and revisiting and more than makes up for
the books shortcomings. A sophisticated and intelligent read recommended for
all ages.
Rating: (8.5/10)
Rating: (8.5/10)
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